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A Node Based CAD Add-in for Fusion 360
Gradient is a node-based editor designed for use with Autodesk Fusion 360.
I started working on Gradient after playing with the node based geometry in Blender. The nodes in Blender are fantastic (frankly they work much better than mine do right now) but I wanted to create algorithmically defined geometry right in Fusion 360 using solids and surfaces which are better suited to making 3D models for technical and engineering parts. I wanted to be able to make algorithemic structures that are user defined but and can be finely controlled and tuned to the design needs.
Models like this would be very time consuming to model by hand. However they can be quickly generated and re-generated with different parameters or random seeds.
If you are interested in trying Gradient for yourself you can download it from the github repository below. Please be aware currently Gradient is in an early development stage, meaning only a small fraction of its functionality has been implemented, and there are likely a few bugs to sort through.