[{"element_type":"user_image","content":"https://cdn-learn.adafruit.com/user_assets/assets/000/000/140/original/IMG_6374.jpg?1690750633","metadata":{"caption":""}},{"element_type":"text","content":"\n        \u003cp\u003eHere's a project I had fun putting together using my \u003ca title=\"NeoTrinkey toolkit\" href=\"https://adafruit-playground.com/u/mrklingon/pages/neotrinkey-tool-kit\" target=\"_blank\"\u003eNeoTrinkey toolkit \u003c/a\u003eto make a tiny little video game.\u003c/p\u003e\n\u003cp\u003eI call it \"\u003ca title=\"galaga.py\" href=\"https://github.com/mrklingon/neotrinkey/blob/main/galaga.py\" target=\"_blank\"\u003eGalaga\u003c/a\u003e\" - and it uses the ncount.py and morse.py helper modules.\u003c/p\u003e\n\u003cp\u003eGameplay:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAn enemy moves back and forth at random in the 0 and 3 neopixels.\u003c/li\u003e\n\u003cli\u003eTouch 1, or 2 to \"shoot\" the moving enemy (green pixel).\u003c/li\u003e\n\u003cli\u003eIf you are lined up with it, you get a hit. If not it's a miss.\u003c/li\u003e\n\u003cli\u003eA hit blinks gold for the count of hits. If you miss, you blink the number of misses in pale blue.\u003c/li\u003e\n\u003cli\u003eA win is 5 hits, and losing is when you have 5 misses or run out of missiles.\u003c/li\u003e\n\u003cli\u003eWinning is followed by multicolored blinking.\u003c/li\u003e\n\u003cli\u003eFollowing loss/win the number of missiles, score and miss count are reset and game restarts.\u0026nbsp;\u003c/li\u003e\n\u003cli\u003eNOTE: connected to Thonny or Mu, you can see \"boom!\" and \"miss\" printed when you hit or miss. Plus notification when you win (or lose).\u003c/li\u003e\n\u003c/ul\u003e\n      ","metadata":{}}]